Ivanno Jeremiah
The origins of the Crossing are revealed.
John pushes Silver Team to its limit as he searches for missing Spartans; Kai worries about John’s stability. Kwan finds the Rubble is a far more dangerous place in Soren’s…
A deadly evacuation mission signals a shift in Master Chief’s war with the Covenant. On Reach, a new regime takes the reins at FLEETCOM. John senses a looming threat close…
John and Silver Team embark on an unsanctioned mission. Laera, Kwan and Kessler must escape Soren’s mutinous crew. Ackerson receives troubling intelligence from Cortana. The threat of an attack forces…
As Lockwood and Lucy uncover the nature of the bone glass, they come to understand that George’s life is in danger — and time’s running out to save him.
The jarred skull leads Lucy to Bickerstaff’s home. The team accepts an invite to the Fittes ball, hoping to snag a rare book from the company library.
The team scrambles to locate a missing relic before their rival agents do. Deep in the ghost-hunting underworld, danger lurks around every corner.
While the team is working to clear up a volatile grave at a cemetery, Lucy hears a voice speak her name. Ghosts aren’t supposed to talk… are they?
Hoping to pay back their debt, the team takes on a job for an unexpectedly high-profile client. But the task proves more treacherous than they imagined.
After a job goes up in flames, Lockwood is given two weeks to come up with £60,000 in damages. Lucy uses the ring to communicate with the spirit.
Evil Richard plots his path to rule and layers that path with bodies of friend and foe alike.
After a virus infects his laptop, a teen faces a daunting choice: carry out orders delivered by text message, or risk having intimate secrets exposed.
“The Veritas. The truth. Truth so true you can’t live with it. Is that looking into hell… or seeing the light?” Everyone who has ever read the Veritas has been…